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MarmphCo Stuff
Recursive Sudoku Solver
Quickly finds solutions to sudoku puzzles. It does have a hard time figuring out that a puzzle has no solution though. Coded in 6 hours as a C++ command line tool, then ported the next day to Objective-C, complete with a halfway decent GUI.
Stacked Plates
A weird abstract scene containing a bunch of stacked plates, with a crimson red one in the middle. Rendered with Blender Internal.
Masterlock
A Masterlock, which I actually took some time to model. It uses the Uffizi lightprobe for reflections and was rendered with Blender Internal.
A Bomber?
A scene combining the interceptor and another spacecraft I modeled. Made with Blender, rendered with Blender Internal.
Interceptor
A light simple spacecraft. Made with Blender, rendered with Blender Internal.
Backyard Render
A render of a small backyard. Made with Blender, rendered with Yafray.
Verlet Integration
A seriously unstable physics sandbox. Completely handcoded in AS3.
SnowBall
A Christmas/Winter game I made!
Lighsaber Thing
A lightsaber toy. Made in one day with AS2.
PonGL
A simple Pong clone created using OpenGL and glut. It is coded in C using the Xcode IDE.
Grade Calculator
A small little Cocoa application that calculates test grades. Written in Objective C.