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An iOS game written in Swift using Sprite Kit.
A Flash-less Fallink ported using OpenFL and Haxe.
Help a squirrel use psychokinesis to take coins from rampant arcade cabinets.
A game about writing essays that is just as exciting as actually writing an essay!
Click when the slices line up to gain speed. The more accurate your click, the faster you will go.
The showcase for Fallink, a simple, relaxing Flash game.
Link together as many orbs as possible as you fall! Connect long chains to achieve high scores. Incredibly simple and relaxing!
A game I made with my freshman year roommate for an introductory game design class that fulfilled a GE requirement.
A game where you shoot missiles at stuff.
Launching missiles, blowing stuff up, and flying in circles, all combined into a single game! Blast your way through 12 frantic levels filled with a wide variety of enemies, weapons, and upgrades.
A showcase for Perpetual Blaze.
Guide your Perpetual Blaze, an orb of pure energy, to smash through limitless waves of enemies and retain your energy in a test of endurance!
Jellyman, the only game where you can become frustrated by guiding a flying piece of jelly.
Guide Jellyman, the Incredible Flying Glob of Red Jelly, through 25 action packed levels.
Grasp the glowing orbs and drag or throw them into the central portal before they disappear! Use your mouse to play. Comes with integrated Mochiads leaderboards!
This game was sort of an experiment with particle trails. I put most of my effort into the aesthetics, not the gameplay. That should explain why it gets boring after awhile :P.
Probably my "best" flash game so far (as of 2008), it's actually fun (sometimes).
My second "real" flash game. The gameplay is a bit dull at times, but it can be fun if you're bored. Complete with a stupid dying sound!
My first true Flash game, made back in 2007. Destroy the enemy ships before they destroy you! And yes, I am aware I spelled Kamikaze wrong in the title.