A Flash-less Fallink ported using OpenFL and Haxe.
An experiment with using signed distance fields to bound particles into regions.
Quotes from the most loyal smash fighter.
An iOS game written in Swift using Sprite Kit.
A tool for making simple crossword puzzle grids.
A visualization of how the medals were distributed at the 2014 Sochi Winter Olympics.
A web app for exploring Steam Economy data.
This application facilitates the exploration of the relationship between the parameter space and state space of a dynamical system.
A cool fluid simulator I made for CMPS 160.
A lightweight Skype client that I never finished.
An application for managing large camera arrays.
The showcase for Fallink, a simple, relaxing Flash game.
The best-named game in existence.
A game where you shoot missiles at stuff.
A janky raytracer written in Actionscript 3.
A simple Lorenz attractor simulation.
A simple, but still cool, Hydralisk origami model.
The coolest Firefly origami model in the 'verse.
A showcase for Perpetual Blaze.
Jellyman, the only game where you can become frustrated by guiding a flying piece of jelly.
An elastic collision simulation between circles.
A simple physics simulation with verlet integration.
A showcase of my "wonderful" artwork.